Experience
Professional experience in AI, machine learning, and software engineering.
AI Engineer — Craftsman+
March 2026 – Present
- Develop and optimise the video generation pipeline, and deploy it to production.
- Test alternative generation models, including extend models, to improve scene quality and reduce cuts in generated videos.
- Integrate the Claude API with streaming, tool calling and prompt caching, and optimise token usage and cost.
- Instrument the system with Sentry to track performance, usage and cost.
- Build evaluation and testing frameworks for AI components, with unit and integration tests.
- Review peers’ pull requests, help with roadmap planning and scoping, and document AI systems and prompts.
Stack: TypeScript, AWS, SST, Jest, Claude API, Sentry
Machine Learning Engineer — Factored
Feb 2025 – Jan 2026
- Developed a synthetic user framework to simulate human responses for market research using OpenAI APIs.
- Fine-tuned a full ModernBERT model on a Google Cloud GPU instance to classify USPTO patents into the eight top-level sections (A–H), as one component of a larger agentic RAG system.
- Built a stock-comparison chat agent on real-time public market APIs, using LangGraph/LangChain for parallel query processing, an MCP server with tools and prompts, and engineered prompts at each step.
Stack: Python, FastAPI, LangGraph, MCP, AWS, RAG, OAuth, Pandas
Co-Founder & AI Lead — Retail Analytics Startup
Sep 2024 – Feb 2025
- Led the use of vision-language models to extract actionable customer insights from in-store imagery.
- Defined AI strategy and aligned technical development with business goals.
Stack: Python, Vision-Language Models (Claude, Qwen), FastAPI
Computer Vision Research Scientist — Modelme
Apr 2022 – Sep 2023
- Developed methods for photorealistic virtual fashion generation using diffusion models and custom CLIP embeddings.
- Led multiple production image projects, including segmentation, super-resolution, color transfer, and lighting improvements.
- Took research projects from PoCs to production-ready APIs.
Stack: Python, PyTorch, Stable Diffusion, CLIP, OpenAPI, Docker
Backend Engineer — Justa
2020 – 2021
- Refactored legacy code to improve system reliability and performance.
- Implemented server-side features, including support for Brazilian PIX payments.
Stack: Java, SQL, Spring Boot, JUnit, Hibernate
Gameplay Engineer — Puga Studios
2020
- Implemented core game mechanics in Unity.
- Identified and resolved gameplay bugs during development.
Stack: C#, Unity, Git
Education
MSc in Computer Science — Focus area: Artificial Intelligence
Universidade Federal de Pernambuco (UFPE) — Graduated September 2023
BSc in Computer Engineering
Universidade Federal de Pernambuco (UFPE) — Graduated 2019
Want to talk about a role or a project? Get in touch